Author: Albert Nalbandian
Armenian Hospitality Warmly Welcomes Visitors to 2018 Smithsonian Folklife Festival
Visitors to the National Mall Get a Taste of Unique Food, Craft and Community Through the “Armenia: Creating Home” Program; Free Festival June 27–July 1, July 4–8
The 2018 Smithsonian Folklife Festival explores the creativity, hospitality and resilience of the Armenian people and its extensive diaspora through a rich slate of vibrant programming that celebrates the role handmade traditions can play in preserving culture and supporting enterprise. Throughout the 10 days of the festival, dozens of artisans, designers, cooks and performers share their skills and stories through workshops, demonstrations, participatory experiences, interactive installations and discussion sessions all highlighting the importance of cultural-heritage enterprise in the face of change.
The Festival will be held June 27–July 1 and July 4–July 8 on the National Mall between Seventh and 12th streets. Admission is free and accessibility services are provided. Festival hours are from 11 a.m. to 5 p.m. each day, with evening concerts beginning at 6:30 p.m. and a special fireworks display June 30. The Festival is co-sponsored by the National Park Service.
“‘Armenia: Creating Home’ reflects the indomitable spirit of Armenians to create home wherever they are,” said Halle Butvin, one of the program’s curators. “Through sharing the traditions that have shaped their cultural identity, like feasting, winemaking or craft, they creatively carve new pathways for exchange both within Armenia and across its many diasporas. They recognize and continually reinvent the ways cultural heritage can have value as not just an economic enterprise, but also a way to make meaning of who they are.”
Foodways and Wine: Because feasting is an important pillar of Armenian culture, there will be ample opportunities at the Festival to observe cooking demonstrations, participate in cooking classes and taste regional specialties like Ghapama (stuffed pumpkin) and Gata (Armenian cake) in between wine tastings and cheese-making classes. This year’s festival also features special collaborations between notable local and Armenian food experts, like renowned Armenian American Chef Carrie Nahabedian and Washington, D.C.’s Zaytinya restaurant.
Innovation: Select signage at this year’s festival can be activated by the Arloopa app, which will animate the subject to show artisans actively at work in their environment in augmented reality. Two immersive, 3-D, virtual-reality tours give visitors unprecedented access to two of Armenia’s most prominent historical sites, the Areni-1 Cave Complex, site of the oldest evidence of winemaking, and the Noravank Monastery.
Performance: There are 7–11 million people in the Armenian diaspora, and the festival features a selection of musical groups that span a diversity of musical styles from traditional to contemporary. The Nur Qanon Ensemble, the Samvel Galstian Group and the MVF Band are among the many groups performing, and two of the free evening concerts on the Mall present Armenian chamber and jazz music performances. Seven different groups comprise the The Handes! Armenian Dance Summit during the second weekend of the festival, which also showcases wedding and celebration dances.
Craft: The revitalization of Armenian craft illuminates the intersection between technology and handmade traditions. Workshops, demonstrations and participatory experiences offer visitors the opportunity to engage with artisans as they share their techniques while getting hands-on experience designing, carving, carpet weaving, embroidering, creating calligraphy and making jewelry and musical instruments, among others.
Holiday: The final day of the festival, July 8, happens to fall on the traditional holiday of Vardavar, which Armenians celebrate during the hot summer season by throwing water on each other to cool off.
“Armenia: Creating Home” is produced by the Smithsonian’s Center for Folklife and Cultural Heritage in partnership with the Institute of Archaeology and Ethnography in the National Academy of Sciences of Armenia, the My Armenia Cultural Heritage Tourism Program, funded by USAID and implemented by the Smithsonian Institution, the U.S. Embassy in Armenia and the Embassy of Armenia to the United States of America. It is also produced with the support of sponsors: AGBU, Hovnanian Foundation, HIKE Armenia, Birthright Armenia, Armenian Volunteer Corps, ANCA Endowment Fund, Aurora Humanitarian Initiative, IDeA Foundation, Armenia Tree Project and Armenian Assembly of America.
The Festival strives to maintain an accessible and inclusive environment for visitors of all abilities. Information about Accessibility Services may be found at festival.si.edu/accessibility. For more information on the 2018 Smithsonian Folklife Festival, visit https://folklife.si.edu/ and follow the festival on Facebook, Twitter, Instagram and YouTube.
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SI-366A-2018
Media only
Kelly Carnes
(202) 706-3809
[email protected]
Alex Fairchild
(202) 633-0282
[email protected]
168: Prosecutors file criminal case on possible murder as search ops for missing child enter 10th day
As part of a standard procedure, prosecutors of Ararat province have filed a criminal case on possible murder since it has been already 10 days that the 14-year-old child, Hayk Harutyunyan, is missing, prosecutors said.
The ministry of emergency situations earlier said that search operations continue in the Ayntap community of the province.
Rescuers, police officers and volunteers are involved in the search.
The boy, Hayk Harutyunyan (pictured in the photo above), a local of a village of Ararat province, has gone missing on June 8. The 14-year-old suffers from autism.
According to reports, he was wearing a green T-shirt and shorts.
Anyone having any information about the whereabouts of the boy is urged to contact police by dialing 911.
How the game of war is played in Armenia and Azerbaijan
The Nagorny Karabakh conflict in computer games
In the South Caucasus, new technologies and virtual reality are not being used to help to spread human values and peacebuilding; instead military games are developed which reflect the societies’ attitudes towards the unresolved conflicts.
Thirty-two-year-old IT expert Karen Sogoyan, who developed the game Hi Zinvor (Armenian Soldier), says it was not created to sow hate among users. The military shooter game, he claims, merely aimed to pay tribute to Armenian soldiers. Nevertheless, a number of elements in the game suggest that its hero is battling
The game opens with a parachute jump from a helicopter to the sounds of the song ‘We Are Going to War, Me and My Brother’. After landing on the ground, the soldier opens fire on enemy troops who are hiding to either side of him. Killing some of them, the main character then runs off, continuing to destroy enemy tanks and aircraft along the way.
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The armed clashes that broke out on the night of 1 April 2016 and lasted for four days became the most serious since the end of the war in Nagorny Karabakh (1991 – 1994) and the 1994 ceasefire between Azerbaijan, Armenia and Nagorny Karabakh. In Armenia, these events, which took hundreds of lives in total, became known as the four-day April war. In Azerbaijan, they are referred to as the April clashes.
During the April war and in the days that followed, the image of the heroic soldier took centre stage in Armenia and Nagorny Karabakh. It was within this context that Hi Zinvor, the first online game for mobile phones, was developed. Released in February 2017, the game now boasts more than 70,000 users in Armenia and across the world.
The shooter game does not contain any bloody or cruel scenes. It boasts twelve locations including towns, military bases, forests, mountains and fields created using computer graphics and design,. It does not include a single real place name associated with Nagorny Karabakh, yet clearly deals with the unresolved Armenian-Azerbaijani conflict.
‘After the April war, I was determined to create a game that would, as far as possible, reflect the elements of Armenian reality. In those days, the Armenian soldier played a crucial role in the life of our nation. Even today, he remains our finest hero,’ Karen Sogoyan explains
Azerbaijan also has its own range of computer games aimed at ‘raising the fighting spirit’, expressly supported financially by the country’s Ministry for Youth and Sport. Game creator Farid Khagverdiyev says he was driven by patriotic motives: Azerbaijan did not have its own computer games, and he felt this should be rectified. The conflict in Nagorny Karabakh, he decided, was the obvious theme for a shooter game.
Today, Khagverdiyev is Head Programmer with a company called AzDimension, but back in 2006, when he started developing these games, he was still at school. His first two games were released without any state sponsorship, purely out of enthusiasm.
‘Of course, the first game, which was called Karabakh War, was rather primitive: I barely had any experience, back then. But many people seemed to like it, so I decided to carry on.’
In 2012, an improved version appeared, which was named İşğalAltinda: Şuşa (Under Occupation: Shusha).
In this game, the action takes place in the future, during a second war in Nagorny Karabakh. In one of the battles, the main character’s unit gets caught in an ambush. All the soldiers are killed, apart from the main character and his commanding officer. At the other end of the village, though, friendly troops await. The aim of the game is to reach them.
The next game, İşğalaltında: Aqdam (Under Occupation: Agdam) was released with the aid of state sponsorship.
The action takes place at two different times: in the 1990s, during the battles for Agdam, and in the future, during its retaking. The user plays the part of several soldiers from a special forces unit.
Having had access to archive photographs, the programmers were able to reproduce the appearance of Agdam with the utmost precision. Many gamers, indeed, choose this game precisely because it gives them an opportunity to ‘visit’ Nagorny Karabakh, which they are too young to have done in reality. The town is shown at two different times, before and after the outbreak of war. The weapons in the game are also perfectly ‘real’: the Zəfər pistol, İstiqlal sniper rifle and military hardware used by Azerbaijan.
Currently, the İşğalaltında series has more than 100,000 users. Most of them live in Azerbaijan, although there are also Azerbaijanis living in Russia, Turkey and Iran who play it.
The final game of the series, İşğalAltında: Qisas (Under Siege: Revenge) appeared last summer, featuring a number of changes, improved graphics and encyclopaedic inserts with information on the main places of interest in Shusha.
Conflict studies expert Artak Ayuntz is convinced that Hi Zinvor reflects a growing militaristic mood in Armenian society.
‘The game ties in with the logic of the nation-army concept. All soldiers have to be prepared to give their lives, should war break out once again. Young Armenians who play this game most likely see Azerbaijanis as their enemies: the colours of the enemy flag in the game are like those of the flag of Azerbaijan, although this is not immediately obvious. Having said that, portraying the enemy as a ram in order to humiliate Azerbaijanis is nothing new in the Armenian online space,’ the conflict studies expert says. Such games, he is convinced, have a negative effect on users.
According to Ayuntz, military shooter games encourage hate among young people, stimulating the urge to resolve conflict through the use of weapons and force.
Every day, more than 3,000 users play Hi Zinvor. These are mainly men of different ages. Some users are children. The most active age group is 18 to 34.
‘The fact that the game encourages a sense of satisfaction at killing someone, and that this makes the player feel like a hero, is extremely dangerous,’ says Gulnara Shainyan. The founder of the non-profit organisation Democracy Today, she stresses the need to create more peaceful games in Armenia.
Hi Zinvor, she says, is geared to foment hatred and enmity.
Azerbaijani psychologist and psychiatrist Elchin Dzhabrailbekov does not feel that computer games, even those connected with the Nagorny Karabakh conflict, should be taken this seriously. And he certainly does not believe that such games are capable of raising the patriotic spirit.
‘Patriotic spirit is what makes you leap up from the couch and actually do something, whereas video games are what keep you on that couch. At the end of the day, that game is probably no worse than those ‘tank’ games that everyone is so fond of. Maybe it’s actually better. Perhaps some people are able to sublimate their militaristic tendencies that way.’
Dzhabrailbekov does not see using the Nagorny Karabakh conflict as the theme for a video game as unethical. A great many games, he notes, are based on historical themes.
At the end of the day, Dzhabrailbekov feels, video games about Nagorny Karabakh are neither dangerous, nor useful. They should, he says, be seen merely as a pleasant pastime for those interested in such things.
There are no games about the conflict in Armenia or in Azerbaijan that advocate a humanistic, peaceful approach.
Many international organisations, however, are continuing to develop a range of games that stress the importance of humanism and peacebuilding in the context of other conflicts.
Focusing on cooperation and communication in the digital world, these peacebuilding games stress the need for dialogue whilst attempting to break down negative stereotypes.
A competition organized by the United Nations Development Programme in 2014 saw the creation of an entire series of such games. Arousing little interest, they remained unpopular.
Information security expert Samvel Martirosyan warns that military games can have a serious psychological impact on how the youth of today view the world.
‘Psychologists and teachers are alarmed: most games are very aggressive, they stimulate negative emotions and behaviour. In the gaming industry, humanism is not especially widespread,’ Martirosyan notes.
Father of a fifth-grader Vagif Abasov is a secondary school history teacher. He says he would never allow his son to play this, or any other computer game that deals with a specific war and real nations destroying each other.
Such, for instance, are the highly popular games about World War Two, Abasov says. Several of these, incidentally, allow the gamer to play on the side of the Nazis. All military games, and especially those in which the enemy’s nationality is made clear, Vagif Abasov says, promote increased aggression among young people and strengthen the enemy image.
‘These kinds of games are really only useful to students of military academies if they allow them to work on their tactics and strategy, fighting an enemy in a wooded setting, for instance. But even in this case, it is better to name the enemy simply ‘X’,’ Abasov suggests.
There are, however, some exceptions, such as the computer game This War of Mine, developed by 11 Bit Studios. So popular it gained international acclaim, it features peaceful civilians trying to survive in a town under siege. Struggling with the lack of supplies and medicine, they are in constant danger from snipers as they are forced to make difficult decisions that will impact their lives or may result in death. In creating this game, which today boasts hundreds of thousands of users, its Polish developers strove to show the true face of war, the calamities and destruction it brings, and its impact on society and on individual people.
Developing projects such as this requires funds, and the gaming industry is seldom interested in funding peaceful games.
‘The prevailing discourse in Armenian schools and everywhere else today is nationalistic and militaristic, that much is clear, and the state does everything it can to support and encourage this. Developing and marketing a game that encourages peacebuilding in this kind of atmosphere is a very difficult task. How does one get adults and children interested in it? How does one get a proper following for it, not just 10 people from NGOs? This is most likely why such games are simply not made here in Armenia,’ suggests Isabella Sargsyan, Program Director at the Eurasia Partnership Foundation.
The region, Sargsyan stresses, is in dire need of any peacebuilding initiatives. Which instruments are more effective, the online space or face-to-face meetings, however, is another matter.
‘From the point of view of peacebuilding and conflict transformation, there is probably no instrument more powerful than face-to-face meetings. You can advocate whatever you like with the aid of a game for as long as you want, but until you come face to face with a real person and undergo that process of transformation, the efficiency is going to be a lot lower,’ Sargsyan concludes.
David Ignatius: Small miracle of Armenia’s ‘velvet revolution’
Armenia launches new program for Diaspora children and youth
PanARMENIAN.Net – The programs “Ari Tun” (Come Home) and Diaspora Summer School will be replaced by a new program called Take A Step Towards Home, new Diaspora Minister Mkhitar Hayrapetyan said in a Facebook post.
Both programs were designed for young Armenians living outside the country.
The new familiarization trip will involve children and youth aged 13-21 and will this year be held on August 10-24.
The programme has two components: educational and awareness raising. The first one consists of intensive Armenian language courses, while the awareness raising component offers tours to cultural, historical and contemporary sites.
Participants will mainly stay with host families throughout the programme and are set to participate in outdoor camping in the last four days.
The deadline for submitting applications is 30 June, 2018.
AGBU Europe Marks the Centennial of the First Republic of Armenia with Musical Weekend in Brussels
AGBU Press Office 55 East 59th Street New York, NY 10022-1112 Website: www.agbu.org PRESS RELEASE Wednesday, June 6, 2018 AGBU EUROPE MARKS THE CENTENNIAL OF THE FIRST REPUBLIC OF ARMENIA WITH MUSICAL WEEKEND IN BRUSSELS From June 1 to 3, the city of Brussels was captivated by a multi-genre Musical Weekend organized by the Performing Arts Department of AGBU France/Europe in partnership with the Boghossian Foundation, the City of Brussels and the Armenian community of Belgium. The three-day concert was inspired by the 100th anniversary of the First Republic of Armenia, an historical milestone in the Armenian Nation's long road to independent statehood. "Since Armenia's rebirth in 1991, it has showcased to the world the depth and breadth of the musical achievements of its people. This concert series has crystalized those achievements all in one weekend," remarked Nicolas Tavitian, the director of AGBU Europe, when noting the considerable turnout at all three of the weekend's events. Together with AGBU Performing Arts Department of France, AGBU Europe assembled a roster of some of the best musicians of a generation, many whose talents were originally cultivated in Armenia. A new AGBU string ensemble, a classical piano trio and a jazz band played on successive nights, displaying their mastery of their respective genres. The entire weekend also served as a fundraiser to benefit the afterschool programs of the AGBU Children's Centers in Yerevan Armenia. "After 25 years of providing Armenia's youth with character-building and self-discovery programs through arts and sports, these centers are long overdue for a major renewal-not only to expand and upgrade interior space but also to enhance teaching proficiencies and enrich curricula," explained Karen Papazian, back at the AGBU Central Office in New York. As the director of Global Outreach and Development, she pointed out that "Armenia's youth deserve to thrive in a safe and nurturing environment. And no doubt, some of these children will grow up to follow in the footsteps of rising stars like those who performed this weekend." The concert series began Friday evening at the Brussels Town Hall, one of Belgium's most magnificent Gothic buildings. Opening remarks made by officials and dignitaries spoke to the significance of the occasion. H.E. Tatul Margaryan, Armenia's Ambassador to Belgium, stated, "On May 28, one hundred years ago, our nation restored its millenia-old state by declaring the birth of the First Republic of Armenia. Although the First Republic faced numerous challenges and was short lived, it laid the foundation for the establishment and development of state institutions and democratic governance." He was followed by Philippe Close, the mayor of Brussels, who referred to the turbulent context in which the Republic of 1918 was founded, citing the fall of the Ottoman empire, the chaos of the Russian revolution and the admission of hundreds of thousands of genocide survivors. The mayor also highlighted the will of the City of Brussels to collaborate with Armenian organizations to host this important cultural event, noting that "culture is the best expression of a people's vitality and of its presence in the world." Stepan Mirdikian, a former chairman of the Armenian community of Belgium also added words of inspiration. Quoting Ernest Renan, he mentioned, "What constitutes a nation is not so much speaking the same language or belonging to the same ethnic group, it is to have accomplished together great things in the past and to want to accomplish more in the future." On opening night, the AGBU String Ensemble[CE1], took to the stage to perform under the direction of young composer Alexandr Iradyan, who conducted the very first concert of the ensemble which interpreted the powerful and emblematic Symphony for Strings and Timpani, by Mirzoyan along with selected works by Komitas. The following evening, the diverse audience of Armenians and non-Armenians gathered at the Ceremonial Hall of the Boghossian Foundation Villa Empain for the performance of pianist Varduhi Yeritsyan, known for her vast and diverse repertoire. She performed along with the Brussels based brothers Hrachya Avanesyan (violin) and Sevak Avanesyan (cello). The trio performed the works of Shostakovich and Babajanian as well as a number of encore pieces by Komitas following the wide public acclaim. Sunday's performance at the same venue featured the contemporary works of Yessaï Karapetyan Trio, a jazz ensemble led by pianist Yessai Karapetyan, a gifted musician who performs on the most prestigious jazz stages in Europe. Yessaï was accompanied by Sylvain Fournet-Fayas on double bass and David Paycha on drums. Nadia Gortzounian, the president of AGBU France, hailed the event as a "brilliant" weekend. "I was thrilled to see such a high level of attendance at each of our three events and I am profoundly grateful to all the immensely talented musicians for their extraordinary performances. It was also a pleasure to collaborate with the City of Brussels, the Armenian community of Belgium and the Boghossian Foundation that allowed us to host our concerts in the particularly magical setting of the Villa Empain in Brussels." She went on to say, "It was a heartwarming and inspiring experience to see just how far the Armenian Nation has come since the First Republic, as we contribute to world culture through the arts." Established in 1906, AGBU (www.agbu.org) is the world's largest non-profit Armenian organization. Headquartered in New York City, AGBU preserves and promotes the Armenian identity and heritage through educational, cultural and humanitarian programs, annually touching the lives of some 500,000 Armenians around the world. For more information about AGBU and its worldwide programs, please visit www.agbu.org.
Armenians mistake children’s toy for Turkey’s spy blimp
A 'spy blimp' found in an Armenian village of Nor Amasia, next to the Turkish border has turned out to be a child’s toy rigged with cameras.
According to media reports, the device was a balloon rigged with video cameras. Locals on camera dutifully expressed their suspicion that the balloon could have been launched from Turkish territory and was being used for surveillance of the tiny impoverished border village of less than a thousand souls, RIA Novosti reported.
"The discovery has been handed to the National Security Service. It turned out that it is just a common children's toy with a remote control which can be found in Yerevan's shops. It poses no danger," the Armenian Security Service press release says.
Manipulation of the name of Armenia’s PM is unacceptable – National Defense Research University of Armenia over Boris Johnson’s case with prankers
YEREVAN, MAY 25, ARMENPRESS. The National Defense Research University (NDRU) of the Defense Ministry of Armenia has issued a statement over the conversation of the prankers with UK Foreign Secretary Boris Johnson in the name of Armenian Prime Minister Nikol Pashinyan, ARMENPRESS was informed from the NDRU.
The statement runs as follows, “The fake conversation of prankers with UK Foreign secretary Boris Johnson on behalf of the Armenian Prime Minister Nikol Pashinyan on May 24 was shared in internet.
The National Defense Research University, MoD Armenia appreciates the significance of the freedom of speech and the right to share information through the use of modern digital technologies in the process of democracy development. However, The NDRU perceives totally unacceptable any manipulation of the name of the head of the Armenian executive branch of Government for the sake of various machinations. Those kinds of actions harm the international peace and stability”.
English –translator/editor:Tigran Sirekanyan
Garegin Chukaszyan stops hunger strike (video)
Nikol Pashinyan is currently at Garegin Chukaszyaan’s place. Nikol Pashinyan embraced Karo Egnukyan, who was there, and then stated that Garegin Chukaszyan was stopping the hunger strike.
Garegin Chukaszyan personally told reporters that today he will go home.
Details are available in the video